Testing... The past weeks have been really busy. I've recruited three persons, screened the Game Design M.A. student applicants, given talks and interviews, and been to different seminars and workshops. I've also rebuilt some of my software tools from scratch, because I can't reuse code I've written at Virtual Air Guitar Company, at least if I want to have the option to distribute the sources too. Tomorrow I'll probably be able to show something - I already missed the first month of my "release at least one game/prototype/piece of code every month" plan.
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